calbebop@dev:~/scram$

// ~/scram · flagship build

Project SCRAM

Co-op extraction/infiltration for crews of 1–6. Chaotic sci-fi shenanigans.

Godot 4.6 · C# · Steam P2P 1–6 players · co-op IN DEVELOPMENT
~/scram DOSSIER

> intercept // station security · ch-7 · partial recovery

Camera four. Six boarders in through the aft airlock. Loud, no plan, talking over each other the whole way down. I logged it and went back to my coffee.

Whatever the last crew left in the cargo bay woke up around deck three. I'm not transcribing the audio. Legal can pull the tape.

> ...still screaming on deck three...one of them is still laughing...

Two made it back toward the airlock. For the record, the one in the clown suit got the furthest. I've stopped asking.

> 3 fragments recovered · audio withheld pending review

~/scram/systems SYSTEMS
  • CREW Up to six over Steam P2P. Form a crew, split the take, argue over the plan. Solo is allowed, it's just harder to drag the loot and your own body back to the airlock.
  • CONTRACTS Pull a job off the board at the hub, kit out from your stash, buy insurance if you don't trust the plan, and deploy.
  • TACTICAL-FIRST Quiet infiltration is the plan. It rarely survives contact. The second a job goes loud it's a firefight.
  • EXTRACTION Every alert raises the heat. Hit the objective, reach the airlock, and get out before the ship decides you're the problem.
  • LOOT & RISK What you bring in and what you grab is on the line. Extract clean and it's yours. Go down uninsured and it's gone.
  • THE THREAT Robotic hive-mind units, mutated organisms, and corporate security drones. None of them coordinate in your favor.
  • ART STYLE 3D rendered through a low-res pixel viewport with cel and outline shading. Grimy, readable, a little wrong.
~/scram/log DEV STATUS

In active solo development. The foundations are in and playable in-house. The work right now is mission content, the jobs you take and the objectives that fill a run.

No public build yet. Build notes land in ~/transmissions tagged devlog.